/**************************************************************************/
/* theme_owner.h */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#ifndef THEME_OWNER_H
#define THEME_OWNER_H
#include "core/object/object.h"
#include "scene/resources/theme.h"
class Control;
class Node;
class ThemeContext;
class Window;
class ThemeOwner : public Object {
Node *holder = nullptr;
Control *owner_control = nullptr;
Window *owner_window = nullptr;
ThemeContext *owner_context = nullptr;
void _owner_context_changed();
ThemeContext *_get_active_owner_context() const;
Node *_get_next_owner_node(Node *p_from_node) const;
Ref<Theme> _get_owner_node_theme(Node *p_owner_node) const;
public:
// Theme owner node.
void set_owner_node(Node *p_node);
Node *get_owner_node() const;
bool has_owner_node() const;
void set_owner_context(ThemeContext *p_context, bool p_propagate = true);
// Theme propagation.
void assign_theme_on_parented(Node *p_for_node);
void clear_theme_on_unparented(Node *p_for_node);
void propagate_theme_changed(Node *p_to_node, Node *p_owner_node, bool p_notify, bool p_assign);
// Theme lookup.
void get_theme_type_dependencies(const Node *p_for_node, const StringName &p_theme_type, Vector<StringName> &r_result) const;
Variant get_theme_item_in_types(Theme::DataType p_data_type, const StringName &p_name, const Vector<StringName> &p_theme_types);
bool has_theme_item_in_types(Theme::DataType p_data_type, const StringName &p_name, const Vector<StringName> &p_theme_types);
float get_theme_default_base_scale();
Ref<Font> get_theme_default_font();
int get_theme_default_font_size();
ThemeOwner(Node *p_holder) { holder = p_holder; }<--- Class 'ThemeOwner' has a constructor with 1 argument that is not explicit. [+]Class 'ThemeOwner' has a constructor with 1 argument that is not explicit. Such constructors should in general be explicit for type safety reasons. Using the explicit keyword in the constructor means some mistakes when using the class can be avoided.
~ThemeOwner() {}
};
#endif // THEME_OWNER_H