/**************************************************************************/
/* audio_effect_amplify.h */
/**************************************************************************/
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
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#ifndef AUDIO_EFFECT_AMPLIFY_H
#define AUDIO_EFFECT_AMPLIFY_H
#include "servers/audio/audio_effect.h"
class AudioEffectAmplify;
class AudioEffectAmplifyInstance : public AudioEffectInstance {<--- The class 'AudioEffectAmplifyInstance' does not declare a constructor although it has private member variables which likely require initialization. [+]The class 'AudioEffectAmplifyInstance' does not declare a constructor although it has private member variables. Member variables of builtin types are left uninitialized when the class is instantiated. That may cause bugs or undefined behavior.
GDCLASS(AudioEffectAmplifyInstance, AudioEffectInstance);
friend class AudioEffectAmplify;
Ref<AudioEffectAmplify> base;
float mix_volume_db;
public:
virtual void process(const AudioFrame *p_src_frames, AudioFrame *p_dst_frames, int p_frame_count) override;
};
class AudioEffectAmplify : public AudioEffect {
GDCLASS(AudioEffectAmplify, AudioEffect);
friend class AudioEffectAmplifyInstance;
float volume_db;
protected:
static void _bind_methods();
public:
Ref<AudioEffectInstance> instantiate() override;
void set_volume_db(float p_volume);
float get_volume_db() const;
void set_volume_linear(float p_volume);
float get_volume_linear() const;
AudioEffectAmplify();
};
#endif // AUDIO_EFFECT_AMPLIFY_H