/**************************************************************************/
/* audio_effect_distortion.h */
/**************************************************************************/
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/* GODOT ENGINE */
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
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#ifndef AUDIO_EFFECT_DISTORTION_H
#define AUDIO_EFFECT_DISTORTION_H
#include "servers/audio/audio_effect.h"
class AudioEffectDistortion;
class AudioEffectDistortionInstance : public AudioEffectInstance {<--- The class 'AudioEffectDistortionInstance' does not declare a constructor although it has private member variables which likely require initialization. [+]The class 'AudioEffectDistortionInstance' does not declare a constructor although it has private member variables. Member variables of builtin types are left uninitialized when the class is instantiated. That may cause bugs or undefined behavior.
GDCLASS(AudioEffectDistortionInstance, AudioEffectInstance);
friend class AudioEffectDistortion;
Ref<AudioEffectDistortion> base;
float h[2];
public:
virtual void process(const AudioFrame *p_src_frames, AudioFrame *p_dst_frames, int p_frame_count) override;
};
class AudioEffectDistortion : public AudioEffect {
GDCLASS(AudioEffectDistortion, AudioEffect);
public:
enum Mode {
MODE_CLIP,
MODE_ATAN,
MODE_LOFI,
MODE_OVERDRIVE,
MODE_WAVESHAPE,
};
friend class AudioEffectDistortionInstance;
Mode mode;
float pre_gain;
float post_gain;
float keep_hf_hz;
float drive;
protected:
static void _bind_methods();
public:
Ref<AudioEffectInstance> instantiate() override;
void set_mode(Mode p_mode);
Mode get_mode() const;
void set_pre_gain(float p_pre_gain);
float get_pre_gain() const;
void set_keep_hf_hz(float p_keep_hf_hz);
float get_keep_hf_hz() const;
void set_drive(float p_drive);
float get_drive() const;
void set_post_gain(float p_post_gain);
float get_post_gain() const;
AudioEffectDistortion();
};
VARIANT_ENUM_CAST(AudioEffectDistortion::Mode)
#endif // AUDIO_EFFECT_DISTORTION_H