/**************************************************************************/
/* audio_effect_record.h */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
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/**************************************************************************/
#ifndef AUDIO_EFFECT_RECORD_H
#define AUDIO_EFFECT_RECORD_H
#include "core/os/thread.h"
#include "scene/resources/audio_stream_wav.h"
#include "servers/audio/audio_effect.h"
#include "servers/audio_server.h"
class AudioEffectRecord;
class AudioEffectRecordInstance : public AudioEffectInstance {<--- The class 'AudioEffectRecordInstance' does not declare a constructor although it has private member variables which likely require initialization. [+]The class 'AudioEffectRecordInstance' does not declare a constructor although it has private member variables. Member variables of builtin types are left uninitialized when the class is instantiated. That may cause bugs or undefined behavior.
GDCLASS(AudioEffectRecordInstance, AudioEffectInstance);
friend class AudioEffectRecord;
bool is_recording;
Thread io_thread;
Vector<AudioFrame> ring_buffer;
Vector<float> recording_data;
unsigned int ring_buffer_pos;
unsigned int ring_buffer_mask;
unsigned int ring_buffer_read_pos;
void _io_thread_process();
void _io_store_buffer();
static void _thread_callback(void *_instance);
void _init_recording();
void _update_buffer();
static void _update(void *userdata);
public:
void init();
void finish();
virtual void process(const AudioFrame *p_src_frames, AudioFrame *p_dst_frames, int p_frame_count) override;
virtual bool process_silence() const override;
};
class AudioEffectRecord : public AudioEffect {
GDCLASS(AudioEffectRecord, AudioEffect);
friend class AudioEffectRecordInstance;
enum {
IO_BUFFER_SIZE_MS = 1500
};
Ref<AudioEffectRecordInstance> current_instance;
AudioStreamWAV::Format format;
void ensure_thread_stopped();
protected:
static void _bind_methods();
public:
Ref<AudioEffectInstance> instantiate() override;
void set_recording_active(bool p_record);
bool is_recording_active() const;
void set_format(AudioStreamWAV::Format p_format);
AudioStreamWAV::Format get_format() const;
Ref<AudioStreamWAV> get_recording() const;
AudioEffectRecord();
~AudioEffectRecord();
};
#endif // AUDIO_EFFECT_RECORD_H