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244 | /**************************************************************************/
/* string_name.h */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#ifndef STRING_NAME_H
#define STRING_NAME_H
#include "core/os/mutex.h"
#include "core/string/ustring.h"
#include "core/templates/safe_refcount.h"
#define UNIQUE_NODE_PREFIX "%"
class Main;
struct StaticCString {
const char *ptr;
static StaticCString create(const char *p_ptr);
};
class StringName {
enum {
STRING_TABLE_BITS = 16,
STRING_TABLE_LEN = 1 << STRING_TABLE_BITS,
STRING_TABLE_MASK = STRING_TABLE_LEN - 1
};
struct _Data {
SafeRefCount refcount;
SafeNumeric<uint32_t> static_count;
const char *cname = nullptr;
String name;
#ifdef DEBUG_ENABLED
uint32_t debug_references = 0;
#endif
String get_name() const { return cname ? String(cname) : name; }
bool operator==(const String &p_name) const;
bool operator!=(const String &p_name) const;
bool operator==(const char *p_name) const;
bool operator!=(const char *p_name) const;
int idx = 0;
uint32_t hash = 0;
_Data *prev = nullptr;
_Data *next = nullptr;
_Data() {}
};
static inline _Data *_table[STRING_TABLE_LEN];
_Data *_data = nullptr;
void unref();
friend void register_core_types();
friend void unregister_core_types();
friend class Main;
static inline Mutex mutex;
static void setup();
static void cleanup();
static uint32_t get_empty_hash();
static inline bool configured = false;
#ifdef DEBUG_ENABLED
struct DebugSortReferences {
bool operator()(const _Data *p_left, const _Data *p_right) const {
return p_left->debug_references > p_right->debug_references;
}
};
static inline bool debug_stringname = false;
#endif
StringName(_Data *p_data) { _data = p_data; }<--- Class 'StringName' has a constructor with 1 argument that is not explicit. [+]Class 'StringName' has a constructor with 1 argument that is not explicit. Such constructors should in general be explicit for type safety reasons. Using the explicit keyword in the constructor means some mistakes when using the class can be avoided.
public:
operator const void *() const { return (_data && (_data->cname || !_data->name.is_empty())) ? (void *)1 : nullptr; }
bool operator==(const String &p_name) const;
bool operator==(const char *p_name) const;
bool operator!=(const String &p_name) const;
bool operator!=(const char *p_name) const;
char32_t operator[](int p_index) const;
int length() const;
bool is_empty() const;
_FORCE_INLINE_ bool is_node_unique_name() const {
if (!_data) {
return false;
}
if (_data->cname != nullptr) {
return (char32_t)_data->cname[0] == (char32_t)UNIQUE_NODE_PREFIX[0];
} else {
return (char32_t)_data->name[0] == (char32_t)UNIQUE_NODE_PREFIX[0];
}
}
_FORCE_INLINE_ bool operator<(const StringName &p_name) const {
return _data < p_name._data;
}
_FORCE_INLINE_ bool operator<=(const StringName &p_name) const {
return _data <= p_name._data;
}
_FORCE_INLINE_ bool operator>(const StringName &p_name) const {
return _data > p_name._data;
}
_FORCE_INLINE_ bool operator>=(const StringName &p_name) const {
return _data >= p_name._data;
}
_FORCE_INLINE_ bool operator==(const StringName &p_name) const {
// The real magic of all this mess happens here.
// This is why path comparisons are very fast.
return _data == p_name._data;
}
_FORCE_INLINE_ bool operator!=(const StringName &p_name) const {
return _data != p_name._data;
}
_FORCE_INLINE_ uint32_t hash() const {
if (_data) {
return _data->hash;
} else {
return get_empty_hash();
}
}
_FORCE_INLINE_ const void *data_unique_pointer() const {
return (void *)_data;
}
_FORCE_INLINE_ operator String() const {
if (_data) {
if (_data->cname) {
return String(_data->cname);
} else {
return _data->name;
}
}
return String();
}
static StringName search(const char *p_name);
static StringName search(const char32_t *p_name);
static StringName search(const String &p_name);
struct AlphCompare {
_FORCE_INLINE_ bool operator()(const StringName &l, const StringName &r) const {
const char *l_cname = l._data ? l._data->cname : "";
const char *r_cname = r._data ? r._data->cname : "";
if (l_cname) {
if (r_cname) {
return is_str_less(l_cname, r_cname);
} else {
return is_str_less(l_cname, r._data->name.ptr());
}
} else {
if (r_cname) {
return is_str_less(l._data->name.ptr(), r_cname);
} else {
return is_str_less(l._data->name.ptr(), r._data->name.ptr());
}
}
}
};
StringName &operator=(const StringName &p_name);
StringName &operator=(StringName &&p_name) {
if (_data == p_name._data) {
return *this;
}
unref();
_data = p_name._data;
p_name._data = nullptr;
return *this;
}
StringName(const char *p_name, bool p_static = false);<--- Class 'StringName' has a constructor with 1 argument that is not explicit. [+]Class 'StringName' has a constructor with 1 argument that is not explicit. Such constructors should in general be explicit for type safety reasons. Using the explicit keyword in the constructor means some mistakes when using the class can be avoided.
StringName(const StringName &p_name);
StringName(StringName &&p_name) {
_data = p_name._data;
p_name._data = nullptr;
}
StringName(const String &p_name, bool p_static = false);<--- Class 'StringName' has a constructor with 1 argument that is not explicit. [+]Class 'StringName' has a constructor with 1 argument that is not explicit. Such constructors should in general be explicit for type safety reasons. Using the explicit keyword in the constructor means some mistakes when using the class can be avoided.
StringName(const StaticCString &p_static_string, bool p_static = false);<--- Class 'StringName' has a constructor with 1 argument that is not explicit. [+]Class 'StringName' has a constructor with 1 argument that is not explicit. Such constructors should in general be explicit for type safety reasons. Using the explicit keyword in the constructor means some mistakes when using the class can be avoided.
StringName() {}
static void assign_static_unique_class_name(StringName *ptr, const char *p_name);
_FORCE_INLINE_ ~StringName() {
if (likely(configured) && _data) { //only free if configured
unref();
}
}
#ifdef DEBUG_ENABLED
static void set_debug_stringnames(bool p_enable) { debug_stringname = p_enable; }
#endif
};
bool operator==(const String &p_name, const StringName &p_string_name);
bool operator!=(const String &p_name, const StringName &p_string_name);
bool operator==(const char *p_name, const StringName &p_string_name);
bool operator!=(const char *p_name, const StringName &p_string_name);
StringName _scs_create(const char *p_chr, bool p_static = false);
/*
* The SNAME macro is used to speed up StringName creation, as it allows caching it after the first usage in a very efficient way.
* It should NOT be used everywhere, but instead in places where high performance is required and the creation of a StringName
* can be costly. Places where it should be used are:
* - Control::get_theme_*(<name> and Window::get_theme_*(<name> functions.
* - emit_signal(<name>,..) function
* - call_deferred(<name>,..) function
* - Comparisons to a StringName in overridden _set and _get methods.
*
* Use in places that can be called hundreds of times per frame (or more) is recommended, but this situation is very rare. If in doubt, do not use.
*/
#define SNAME(m_arg) ([]() -> const StringName & { static StringName sname = _scs_create(m_arg, true); return sname; })()
#endif // STRING_NAME_H
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