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1235
1236 | /**************************************************************************/
/* shader_language.h */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#ifndef SHADER_LANGUAGE_H
#define SHADER_LANGUAGE_H
#include "core/object/script_language.h"
#include "core/string/string_name.h"
#include "core/string/ustring.h"
#include "core/templates/list.h"
#include "core/templates/rb_map.h"
#include "core/templates/safe_refcount.h"
#include "core/typedefs.h"
#include "core/variant/variant.h"
#include "scene/resources/shader_include.h"
#ifdef DEBUG_ENABLED
#include "shader_warnings.h"
#endif // DEBUG_ENABLED
class ShaderLanguage {
public:
struct TkPos {
int char_idx;
int tk_line;
};
enum TokenType {
TK_EMPTY,
TK_IDENTIFIER,
TK_TRUE,
TK_FALSE,
TK_FLOAT_CONSTANT,
TK_INT_CONSTANT,
TK_UINT_CONSTANT,
TK_STRING_CONSTANT,
TK_TYPE_VOID,
TK_TYPE_BOOL,
TK_TYPE_BVEC2,
TK_TYPE_BVEC3,
TK_TYPE_BVEC4,
TK_TYPE_INT,
TK_TYPE_IVEC2,
TK_TYPE_IVEC3,
TK_TYPE_IVEC4,
TK_TYPE_UINT,
TK_TYPE_UVEC2,
TK_TYPE_UVEC3,
TK_TYPE_UVEC4,
TK_TYPE_FLOAT,
TK_TYPE_VEC2,
TK_TYPE_VEC3,
TK_TYPE_VEC4,
TK_TYPE_MAT2,
TK_TYPE_MAT3,
TK_TYPE_MAT4,
TK_TYPE_SAMPLER2D,
TK_TYPE_ISAMPLER2D,
TK_TYPE_USAMPLER2D,
TK_TYPE_SAMPLER2DARRAY,
TK_TYPE_ISAMPLER2DARRAY,
TK_TYPE_USAMPLER2DARRAY,
TK_TYPE_SAMPLER3D,
TK_TYPE_ISAMPLER3D,
TK_TYPE_USAMPLER3D,
TK_TYPE_SAMPLERCUBE,
TK_TYPE_SAMPLERCUBEARRAY,
TK_TYPE_SAMPLEREXT,
TK_INTERPOLATION_FLAT,
TK_INTERPOLATION_SMOOTH,
TK_CONST,
TK_STRUCT,
TK_PRECISION_LOW,
TK_PRECISION_MID,
TK_PRECISION_HIGH,
TK_OP_EQUAL,
TK_OP_NOT_EQUAL,
TK_OP_LESS,
TK_OP_LESS_EQUAL,
TK_OP_GREATER,
TK_OP_GREATER_EQUAL,
TK_OP_AND,
TK_OP_OR,
TK_OP_NOT,
TK_OP_ADD,
TK_OP_SUB,
TK_OP_MUL,
TK_OP_DIV,
TK_OP_MOD,
TK_OP_SHIFT_LEFT,
TK_OP_SHIFT_RIGHT,
TK_OP_ASSIGN,
TK_OP_ASSIGN_ADD,
TK_OP_ASSIGN_SUB,
TK_OP_ASSIGN_MUL,
TK_OP_ASSIGN_DIV,
TK_OP_ASSIGN_MOD,
TK_OP_ASSIGN_SHIFT_LEFT,
TK_OP_ASSIGN_SHIFT_RIGHT,
TK_OP_ASSIGN_BIT_AND,
TK_OP_ASSIGN_BIT_OR,
TK_OP_ASSIGN_BIT_XOR,
TK_OP_BIT_AND,
TK_OP_BIT_OR,
TK_OP_BIT_XOR,
TK_OP_BIT_INVERT,
TK_OP_INCREMENT,
TK_OP_DECREMENT,
TK_CF_IF,
TK_CF_ELSE,
TK_CF_FOR,
TK_CF_WHILE,
TK_CF_DO,
TK_CF_SWITCH,
TK_CF_CASE,
TK_CF_DEFAULT,
TK_CF_BREAK,
TK_CF_CONTINUE,
TK_CF_RETURN,
TK_CF_DISCARD,
TK_BRACKET_OPEN,
TK_BRACKET_CLOSE,
TK_CURLY_BRACKET_OPEN,
TK_CURLY_BRACKET_CLOSE,
TK_PARENTHESIS_OPEN,
TK_PARENTHESIS_CLOSE,
TK_QUESTION,
TK_COMMA,
TK_COLON,
TK_SEMICOLON,
TK_PERIOD,
TK_UNIFORM,
TK_UNIFORM_GROUP,
TK_INSTANCE,
TK_GLOBAL,
TK_VARYING,
TK_ARG_IN,
TK_ARG_OUT,
TK_ARG_INOUT,
TK_RENDER_MODE,
TK_HINT_DEFAULT_WHITE_TEXTURE,
TK_HINT_DEFAULT_BLACK_TEXTURE,
TK_HINT_DEFAULT_TRANSPARENT_TEXTURE,
TK_HINT_NORMAL_TEXTURE,
TK_HINT_ROUGHNESS_NORMAL_TEXTURE,
TK_HINT_ROUGHNESS_R,
TK_HINT_ROUGHNESS_G,
TK_HINT_ROUGHNESS_B,
TK_HINT_ROUGHNESS_A,
TK_HINT_ROUGHNESS_GRAY,
TK_HINT_ANISOTROPY_TEXTURE,
TK_HINT_SOURCE_COLOR,
TK_HINT_RANGE,
TK_HINT_ENUM,
TK_HINT_INSTANCE_INDEX,
TK_HINT_SCREEN_TEXTURE,
TK_HINT_NORMAL_ROUGHNESS_TEXTURE,
TK_HINT_DEPTH_TEXTURE,
TK_FILTER_NEAREST,
TK_FILTER_LINEAR,
TK_FILTER_NEAREST_MIPMAP,
TK_FILTER_LINEAR_MIPMAP,
TK_FILTER_NEAREST_MIPMAP_ANISOTROPIC,
TK_FILTER_LINEAR_MIPMAP_ANISOTROPIC,
TK_REPEAT_ENABLE,
TK_REPEAT_DISABLE,
TK_SHADER_TYPE,
TK_CURSOR,
TK_ERROR,
TK_EOF,
TK_MAX
};
/* COMPILER */
// lame work around to Apple defining this as a macro in 10.12 SDK
#ifdef TYPE_BOOL
#undef TYPE_BOOL
#endif
enum DataType {
TYPE_VOID,
TYPE_BOOL,
TYPE_BVEC2,
TYPE_BVEC3,
TYPE_BVEC4,
TYPE_INT,
TYPE_IVEC2,
TYPE_IVEC3,
TYPE_IVEC4,
TYPE_UINT,
TYPE_UVEC2,
TYPE_UVEC3,
TYPE_UVEC4,
TYPE_FLOAT,
TYPE_VEC2,
TYPE_VEC3,
TYPE_VEC4,
TYPE_MAT2,
TYPE_MAT3,
TYPE_MAT4,
TYPE_SAMPLER2D,
TYPE_ISAMPLER2D,
TYPE_USAMPLER2D,
TYPE_SAMPLER2DARRAY,
TYPE_ISAMPLER2DARRAY,
TYPE_USAMPLER2DARRAY,
TYPE_SAMPLER3D,
TYPE_ISAMPLER3D,
TYPE_USAMPLER3D,
TYPE_SAMPLERCUBE,
TYPE_SAMPLERCUBEARRAY,
TYPE_SAMPLEREXT,
TYPE_STRUCT,
TYPE_MAX
};
enum DataPrecision {
PRECISION_LOWP,
PRECISION_MEDIUMP,
PRECISION_HIGHP,
PRECISION_DEFAULT,
};
enum DataInterpolation {
INTERPOLATION_FLAT,
INTERPOLATION_SMOOTH,
INTERPOLATION_DEFAULT,
};
enum Operator {
OP_EQUAL,
OP_NOT_EQUAL,
OP_LESS,
OP_LESS_EQUAL,
OP_GREATER,
OP_GREATER_EQUAL,
OP_AND,
OP_OR,
OP_NOT,
OP_NEGATE,
OP_ADD,
OP_SUB,
OP_MUL,
OP_DIV,
OP_MOD,
OP_SHIFT_LEFT,
OP_SHIFT_RIGHT,
OP_ASSIGN,
OP_ASSIGN_ADD,
OP_ASSIGN_SUB,
OP_ASSIGN_MUL,
OP_ASSIGN_DIV,
OP_ASSIGN_MOD,
OP_ASSIGN_SHIFT_LEFT,
OP_ASSIGN_SHIFT_RIGHT,
OP_ASSIGN_BIT_AND,
OP_ASSIGN_BIT_OR,
OP_ASSIGN_BIT_XOR,
OP_BIT_AND,
OP_BIT_OR,
OP_BIT_XOR,
OP_BIT_INVERT,
OP_INCREMENT,
OP_DECREMENT,
OP_SELECT_IF,
OP_SELECT_ELSE, //used only internally, then only IF appears with 3 arguments
OP_POST_INCREMENT,
OP_POST_DECREMENT,
OP_CALL,
OP_CONSTRUCT,
OP_STRUCT,
OP_INDEX,
OP_EMPTY,
OP_MAX
};
enum FlowOperation {
FLOW_OP_IF,
FLOW_OP_RETURN,
FLOW_OP_FOR,
FLOW_OP_WHILE,
FLOW_OP_DO,
FLOW_OP_BREAK,
FLOW_OP_SWITCH,
FLOW_OP_CASE,
FLOW_OP_DEFAULT,
FLOW_OP_CONTINUE,
FLOW_OP_DISCARD
};
enum ArgumentQualifier {
ARGUMENT_QUALIFIER_IN,
ARGUMENT_QUALIFIER_OUT,
ARGUMENT_QUALIFIER_INOUT,
};
enum SubClassTag {
TAG_GLOBAL,
TAG_ARRAY,
};
enum TextureFilter {
FILTER_NEAREST,
FILTER_LINEAR,
FILTER_NEAREST_MIPMAP,
FILTER_LINEAR_MIPMAP,
FILTER_NEAREST_MIPMAP_ANISOTROPIC,
FILTER_LINEAR_MIPMAP_ANISOTROPIC,
FILTER_DEFAULT,
};
enum TextureRepeat {
REPEAT_DISABLE,
REPEAT_ENABLE,
REPEAT_DEFAULT,
};
enum {
MAX_INSTANCE_UNIFORM_INDICES = 16
};
struct VaryingFunctionNames {
StringName fragment;
StringName vertex;
StringName light;
VaryingFunctionNames() {
fragment = "fragment";<--- Variable 'fragment' is assigned in constructor body. Consider performing initialization in initialization list. [+]When an object of a class is created, the constructors of all member variables are called consecutively in the order the variables are declared, even if you don't explicitly write them to the initialization list. You could avoid assigning 'fragment' a value by passing the value to the constructor in the initialization list.
vertex = "vertex";<--- Variable 'vertex' is assigned in constructor body. Consider performing initialization in initialization list. [+]When an object of a class is created, the constructors of all member variables are called consecutively in the order the variables are declared, even if you don't explicitly write them to the initialization list. You could avoid assigning 'vertex' a value by passing the value to the constructor in the initialization list.
light = "light";<--- Variable 'light' is assigned in constructor body. Consider performing initialization in initialization list. [+]When an object of a class is created, the constructors of all member variables are called consecutively in the order the variables are declared, even if you don't explicitly write them to the initialization list. You could avoid assigning 'light' a value by passing the value to the constructor in the initialization list.
}
};
union Scalar {
bool boolean = false;
float real;
int32_t sint;
uint32_t uint;
};
struct Node {
Node *next = nullptr;
enum Type {
NODE_TYPE_SHADER,
NODE_TYPE_FUNCTION,
NODE_TYPE_BLOCK,
NODE_TYPE_VARIABLE,
NODE_TYPE_VARIABLE_DECLARATION,
NODE_TYPE_CONSTANT,
NODE_TYPE_OPERATOR,
NODE_TYPE_CONTROL_FLOW,
NODE_TYPE_MEMBER,
NODE_TYPE_ARRAY,
NODE_TYPE_ARRAY_CONSTRUCT,
NODE_TYPE_STRUCT,
};
Type type;
virtual DataType get_datatype() const { return TYPE_VOID; }
virtual String get_datatype_name() const { return ""; }
virtual int get_array_size() const { return 0; }
virtual bool is_indexed() const { return false; }
virtual Vector<Scalar> get_values() const { return Vector<Scalar>(); }
Node(Type t) :<--- Struct 'Node' has a constructor with 1 argument that is not explicit. [+]Struct 'Node' has a constructor with 1 argument that is not explicit. Such constructors should in general be explicit for type safety reasons. Using the explicit keyword in the constructor means some mistakes when using the class can be avoided.
type(t) {}
virtual ~Node() {}
};
template <typename T>
T *alloc_node() {
T *node = memnew(T);
node->next = nodes;
nodes = node;
return node;
}
Node *nodes = nullptr;
struct OperatorNode : public Node {
DataType return_cache = TYPE_VOID;
DataPrecision return_precision_cache = PRECISION_DEFAULT;
int return_array_size = 0;
Operator op = OP_EQUAL;
StringName struct_name;
Vector<Node *> arguments;
Vector<Scalar> values;
virtual DataType get_datatype() const override { return return_cache; }
virtual String get_datatype_name() const override { return String(struct_name); }
virtual int get_array_size() const override { return return_array_size; }
virtual bool is_indexed() const override { return op == OP_INDEX; }
virtual Vector<Scalar> get_values() const override { return values; }
OperatorNode() :
Node(NODE_TYPE_OPERATOR) {}
};
struct VariableNode : public Node {
DataType datatype_cache = TYPE_VOID;
StringName name;
StringName rname;
StringName struct_name;
bool is_const = false;
bool is_local = false;
virtual DataType get_datatype() const override { return datatype_cache; }
virtual String get_datatype_name() const override { return String(struct_name); }
VariableNode() :
Node(NODE_TYPE_VARIABLE) {}
};
struct VariableDeclarationNode : public Node {
DataPrecision precision = PRECISION_DEFAULT;
DataType datatype = TYPE_VOID;
String struct_name;
bool is_const = false;
struct Declaration {
StringName name;
uint32_t size = 0U;
Node *size_expression = nullptr;
Vector<Node *> initializer;
bool single_expression = false;
};
Vector<Declaration> declarations;
virtual DataType get_datatype() const override { return datatype; }
VariableDeclarationNode() :
Node(NODE_TYPE_VARIABLE_DECLARATION) {}
};
struct ArrayNode : public Node {
DataType datatype_cache = TYPE_VOID;
StringName struct_name;
StringName name;
Node *index_expression = nullptr;
Node *call_expression = nullptr;
Node *assign_expression = nullptr;
bool is_const = false;
int array_size = 0;
bool is_local = false;
virtual DataType get_datatype() const override { return call_expression ? call_expression->get_datatype() : datatype_cache; }
virtual String get_datatype_name() const override { return call_expression ? call_expression->get_datatype_name() : String(struct_name); }
virtual int get_array_size() const override { return (index_expression || call_expression) ? 0 : array_size; }
virtual bool is_indexed() const override { return index_expression != nullptr; }
ArrayNode() :
Node(NODE_TYPE_ARRAY) {}
};
struct ArrayConstructNode : public Node {
DataType datatype = TYPE_VOID;
String struct_name;
Vector<Node *> initializer;
virtual DataType get_datatype() const override { return datatype; }
virtual String get_datatype_name() const override { return struct_name; }
virtual int get_array_size() const override { return initializer.size(); }
ArrayConstructNode() :
Node(NODE_TYPE_ARRAY_CONSTRUCT) {}
};
struct ConstantNode : public Node {
DataType datatype = TYPE_VOID;
String struct_name = "";
int array_size = 0;
Vector<Scalar> values;
Vector<VariableDeclarationNode::Declaration> array_declarations;
virtual DataType get_datatype() const override { return datatype; }
virtual String get_datatype_name() const override { return struct_name; }
virtual int get_array_size() const override { return array_size; }
virtual Vector<Scalar> get_values() const override {
return values;
}
ConstantNode() :
Node(NODE_TYPE_CONSTANT) {}
};
struct FunctionNode;
struct BlockNode : public Node {
FunctionNode *parent_function = nullptr;
BlockNode *parent_block = nullptr;
enum BlockType {
BLOCK_TYPE_STANDARD,
BLOCK_TYPE_FOR_INIT,
BLOCK_TYPE_FOR_CONDITION,
BLOCK_TYPE_FOR_EXPRESSION,
BLOCK_TYPE_SWITCH,
BLOCK_TYPE_CASE,
BLOCK_TYPE_DEFAULT,
};
int block_type = BLOCK_TYPE_STANDARD;
SubClassTag block_tag = SubClassTag::TAG_GLOBAL;
struct Variable {
DataType type;
StringName struct_name;
DataPrecision precision;
int line; //for completion
int array_size;
bool is_const;
Vector<Scalar> values;
};
HashMap<StringName, Variable> variables;
List<Node *> statements;
bool single_statement = false;
bool use_comma_between_statements = false;
bool use_op_eval = true;
DataType expected_type = TYPE_VOID;
HashSet<int> constants;
BlockNode() :
Node(NODE_TYPE_BLOCK) {}
};
struct ControlFlowNode : public Node {
FlowOperation flow_op = FLOW_OP_IF;
Vector<Node *> expressions;
Vector<BlockNode *> blocks;
ControlFlowNode() :
Node(NODE_TYPE_CONTROL_FLOW) {}
};
struct MemberNode : public Node {
DataType basetype = TYPE_VOID;
bool basetype_const = false;
StringName base_struct_name;
DataPrecision precision = PRECISION_DEFAULT;
DataType datatype = TYPE_VOID;
int array_size = 0;
StringName struct_name;
StringName name;
Node *owner = nullptr;
Node *index_expression = nullptr;
Node *assign_expression = nullptr;
Node *call_expression = nullptr;
bool has_swizzling_duplicates = false;
virtual DataType get_datatype() const override { return call_expression ? call_expression->get_datatype() : datatype; }
virtual String get_datatype_name() const override { return call_expression ? call_expression->get_datatype_name() : String(struct_name); }
virtual int get_array_size() const override { return (index_expression || call_expression) ? 0 : array_size; }
virtual bool is_indexed() const override { return index_expression != nullptr || call_expression != nullptr; }
MemberNode() :
Node(NODE_TYPE_MEMBER) {}
};
struct StructNode : public Node {
List<MemberNode *> members;
StructNode() :
Node(NODE_TYPE_STRUCT) {}
};
struct ShaderNode : public Node {
struct Constant {
StringName name;
DataType type;
StringName struct_name;
DataPrecision precision;
Node *initializer = nullptr;
int array_size;
};
struct Function {
StringName name;
StringName rname;
FunctionNode *function = nullptr;
HashSet<StringName> uses_function;
bool callable;
};
struct Struct {
StringName name;
StructNode *shader_struct = nullptr;
};
struct Varying {
enum Stage {
STAGE_UNKNOWN,
STAGE_VERTEX,
STAGE_FRAGMENT,
};
Stage stage = STAGE_UNKNOWN;
DataType type = TYPE_VOID;
DataInterpolation interpolation = INTERPOLATION_FLAT;
DataPrecision precision = PRECISION_DEFAULT;
int array_size = 0;
TkPos tkpos;
Varying() {}<--- Member variable 'Varying::tkpos' is not initialized in the constructor.
};
struct Uniform {
enum Hint {
HINT_NONE,
HINT_RANGE,
HINT_ENUM,
HINT_SOURCE_COLOR,
HINT_NORMAL,
HINT_ROUGHNESS_NORMAL,
HINT_ROUGHNESS_R,
HINT_ROUGHNESS_G,
HINT_ROUGHNESS_B,
HINT_ROUGHNESS_A,
HINT_ROUGHNESS_GRAY,
HINT_DEFAULT_BLACK,
HINT_DEFAULT_WHITE,
HINT_DEFAULT_TRANSPARENT,
HINT_ANISOTROPY,
HINT_SCREEN_TEXTURE,
HINT_NORMAL_ROUGHNESS_TEXTURE,
HINT_DEPTH_TEXTURE,
HINT_MAX
};
enum Scope {
SCOPE_LOCAL,
SCOPE_INSTANCE,
SCOPE_GLOBAL,
};
int order = 0;
int prop_order = 0;
int texture_order = 0;
int texture_binding = 0;
DataType type = TYPE_VOID;
DataPrecision precision = PRECISION_DEFAULT;
int array_size = 0;
Vector<Scalar> default_value;
Scope scope = SCOPE_LOCAL;
Hint hint = HINT_NONE;
bool use_color = false;
TextureFilter filter = FILTER_DEFAULT;
TextureRepeat repeat = REPEAT_DEFAULT;
float hint_range[3];
PackedStringArray hint_enum_names;
int instance_index = 0;
String group;
String subgroup;
_FORCE_INLINE_ bool is_texture() const {
// Order is assigned to -1 for texture uniforms.
return order < 0;
}
Uniform() {
hint_range[0] = 0.0f;
hint_range[1] = 1.0f;
hint_range[2] = 0.001f;
}
};
HashMap<StringName, Constant> constants;
HashMap<StringName, Varying> varyings;
HashMap<StringName, Uniform> uniforms;
HashMap<StringName, Struct> structs;
HashMap<StringName, Function> functions;
Vector<StringName> render_modes;
Vector<Function> vfunctions;
Vector<Constant> vconstants;
Vector<Struct> vstructs;
ShaderNode() :
Node(NODE_TYPE_SHADER) {}
};
struct FunctionNode : public Node {
struct Argument {
ArgumentQualifier qualifier;
StringName name;
DataType type;
StringName struct_name;
DataPrecision precision;
//for passing textures as arguments
bool tex_argument_check;
TextureFilter tex_argument_filter;
TextureRepeat tex_argument_repeat;
bool tex_builtin_check;
StringName tex_builtin;
ShaderNode::Uniform::Hint tex_hint;
bool is_const;
int array_size;
HashMap<StringName, HashSet<int>> tex_argument_connect;
};
StringName name;
StringName rname;
DataType return_type = TYPE_VOID;
StringName return_struct_name;
DataPrecision return_precision = PRECISION_DEFAULT;
int return_array_size = 0;
Vector<Argument> arguments;
BlockNode *body = nullptr;
bool can_discard = false;
virtual DataType get_datatype() const override { return return_type; }
virtual String get_datatype_name() const override { return String(return_struct_name); }
virtual int get_array_size() const override { return return_array_size; }
FunctionNode() :
Node(NODE_TYPE_FUNCTION) {}
};
struct UniformOrderComparator {
_FORCE_INLINE_ bool operator()(const Pair<StringName, int> &A, const Pair<StringName, int> &B) const {
return A.second < B.second;
}
};
struct Expression {
bool is_op;
union {
Operator op;
Node *node = nullptr;
};
};
struct ExpressionInfo {
Vector<Expression> *expression = nullptr;
TokenType tt_break = TK_EMPTY;
bool is_last_expr = false;
};
struct VarInfo {
StringName name;
DataType type;
};
enum CompletionType {
COMPLETION_NONE,
COMPLETION_SHADER_TYPE,
COMPLETION_RENDER_MODE,
COMPLETION_MAIN_FUNCTION,
COMPLETION_IDENTIFIER,
COMPLETION_FUNCTION_CALL,
COMPLETION_CALL_ARGUMENTS,
COMPLETION_INDEX,
COMPLETION_STRUCT,
COMPLETION_HINT,
};
struct Token {
TokenType type;
StringName text;
double constant;
uint16_t line;
bool is_integer_constant() const {
return type == TK_INT_CONSTANT || type == TK_UINT_CONSTANT;
}
};
static String get_operator_text(Operator p_op);
static String get_token_text(Token p_token);
static bool is_token_datatype(TokenType p_type);
static bool is_token_variable_datatype(TokenType p_type);
static DataType get_token_datatype(TokenType p_type);
static bool is_token_interpolation(TokenType p_type);
static DataInterpolation get_token_interpolation(TokenType p_type);
static bool is_token_precision(TokenType p_type);
static bool is_token_arg_qual(TokenType p_type);
static DataPrecision get_token_precision(TokenType p_type);
static String get_precision_name(DataPrecision p_type);
static String get_interpolation_name(DataInterpolation p_interpolation);
static String get_datatype_name(DataType p_type);
static String get_uniform_hint_name(ShaderNode::Uniform::Hint p_hint);
static String get_texture_filter_name(TextureFilter p_filter);
static String get_texture_repeat_name(TextureRepeat p_repeat);
static bool is_token_nonvoid_datatype(TokenType p_type);
static bool is_token_operator(TokenType p_type);
static bool is_token_operator_assign(TokenType p_type);
static bool is_token_hint(TokenType p_type);
static bool convert_constant(ConstantNode *p_constant, DataType p_to_type, Scalar *p_value = nullptr);
static DataType get_scalar_type(DataType p_type);
static int get_cardinality(DataType p_type);
static bool is_scalar_type(DataType p_type);
static bool is_float_type(DataType p_type);
static bool is_sampler_type(DataType p_type);
static Variant constant_value_to_variant(const Vector<Scalar> &p_value, DataType p_type, int p_array_size, ShaderLanguage::ShaderNode::Uniform::Hint p_hint = ShaderLanguage::ShaderNode::Uniform::HINT_NONE);
static PropertyInfo uniform_to_property_info(const ShaderNode::Uniform &p_uniform);
static uint32_t get_datatype_size(DataType p_type);
static uint32_t get_datatype_component_count(DataType p_type);
static void get_keyword_list(List<String> *r_keywords);
static bool is_control_flow_keyword(String p_keyword);
static void get_builtin_funcs(List<String> *r_keywords);
static SafeNumeric<int> instance_counter;
struct BuiltInInfo {
DataType type = TYPE_VOID;
bool constant = false;
BuiltInInfo() {}
BuiltInInfo(DataType p_type, bool p_constant = false) :<--- Struct 'BuiltInInfo' has a constructor with 1 argument that is not explicit. [+]Struct 'BuiltInInfo' has a constructor with 1 argument that is not explicit. Such constructors should in general be explicit for type safety reasons. Using the explicit keyword in the constructor means some mistakes when using the class can be avoided.
type(p_type),
constant(p_constant) {}
};
struct StageFunctionInfo {
struct Argument {
StringName name;
DataType type;
Argument(const StringName &p_name = StringName(), DataType p_type = TYPE_VOID) {
name = p_name;<--- Variable 'name' is assigned in constructor body. Consider performing initialization in initialization list. [+]When an object of a class is created, the constructors of all member variables are called consecutively in the order the variables are declared, even if you don't explicitly write them to the initialization list. You could avoid assigning 'name' a value by passing the value to the constructor in the initialization list.
type = p_type;
}
};
Vector<Argument> arguments;
DataType return_type = TYPE_VOID;
String skip_function;
};
struct ModeInfo {
StringName name;
Vector<StringName> options;
ModeInfo() {}
ModeInfo(const StringName &p_name) :<--- Struct 'ModeInfo' has a constructor with 1 argument that is not explicit. [+]Struct 'ModeInfo' has a constructor with 1 argument that is not explicit. Such constructors should in general be explicit for type safety reasons. Using the explicit keyword in the constructor means some mistakes when using the class can be avoided.
name(p_name) {
}
ModeInfo(const StringName &p_name, const StringName &p_arg1, const StringName &p_arg2) :
name(p_name) {
options.push_back(p_arg1);
options.push_back(p_arg2);
}
ModeInfo(const StringName &p_name, const StringName &p_arg1, const StringName &p_arg2, const StringName &p_arg3) :
name(p_name) {
options.push_back(p_arg1);
options.push_back(p_arg2);
options.push_back(p_arg3);
}
ModeInfo(const StringName &p_name, const StringName &p_arg1, const StringName &p_arg2, const StringName &p_arg3, const StringName &p_arg4) :
name(p_name) {
options.push_back(p_arg1);
options.push_back(p_arg2);
options.push_back(p_arg3);
options.push_back(p_arg4);
}
ModeInfo(const StringName &p_name, const StringName &p_arg1, const StringName &p_arg2, const StringName &p_arg3, const StringName &p_arg4, const StringName &p_arg5) :
name(p_name) {
options.push_back(p_arg1);
options.push_back(p_arg2);
options.push_back(p_arg3);
options.push_back(p_arg4);
options.push_back(p_arg5);
}
ModeInfo(const StringName &p_name, const StringName &p_arg1, const StringName &p_arg2, const StringName &p_arg3, const StringName &p_arg4, const StringName &p_arg5, const StringName &p_arg6) :
name(p_name) {
options.push_back(p_arg1);
options.push_back(p_arg2);
options.push_back(p_arg3);
options.push_back(p_arg4);
options.push_back(p_arg5);
options.push_back(p_arg6);
}
};
struct FunctionInfo {
HashMap<StringName, BuiltInInfo> built_ins;
HashMap<StringName, StageFunctionInfo> stage_functions;
bool can_discard = false;
bool main_function = false;
};
static bool has_builtin(const HashMap<StringName, ShaderLanguage::FunctionInfo> &p_functions, const StringName &p_name, bool p_check_global_funcs = false);
typedef DataType (*GlobalShaderUniformGetTypeFunc)(const StringName &p_name);
struct FilePosition {
String file;
int line = 0;
};
private:
struct KeyWord {
TokenType token;
const char *text;
uint32_t flags;
const Vector<String> excluded_shader_types;
const Vector<String> excluded_functions;
};
static const KeyWord keyword_list[];
GlobalShaderUniformGetTypeFunc global_shader_uniform_get_type_func = nullptr;
bool error_set = false;
String error_str;
int error_line = 0;
Vector<FilePosition> include_positions;
HashSet<String> include_markers_handled;
HashMap<StringName, int> function_overload_count;
// Additional function information (eg. call hierarchy). No need to expose it to compiler.
struct CallInfo {
struct Item {
enum ItemType {
ITEM_TYPE_BUILTIN,
ITEM_TYPE_VARYING,
} type;
TkPos pos;
Item() {}
Item(ItemType p_type, TkPos p_pos) :
type(p_type), pos(p_pos) {}
};
StringName name;
List<Pair<StringName, Item>> uses_restricted_items;
List<CallInfo *> calls;
};
RBMap<StringName, CallInfo> calls_info;
#ifdef DEBUG_ENABLED
struct Usage {
int decl_line;
bool used = false;
Usage(int p_decl_line = -1) {
decl_line = p_decl_line;
}
};
HashMap<StringName, Usage> used_constants;
HashMap<StringName, Usage> used_varyings;
HashMap<StringName, Usage> used_uniforms;
HashMap<StringName, Usage> used_functions;
HashMap<StringName, Usage> used_structs;
HashMap<ShaderWarning::Code, HashMap<StringName, Usage> *> warnings_check_map;
HashMap<StringName, HashMap<StringName, Usage>> used_local_vars;
HashMap<ShaderWarning::Code, HashMap<StringName, HashMap<StringName, Usage>> *> warnings_check_map2;
List<ShaderWarning> warnings;
bool check_warnings = false;
uint32_t warning_flags = 0;
void _add_line_warning(ShaderWarning::Code p_code, const StringName &p_subject = "", const Vector<Variant> &p_extra_args = Vector<Variant>()) {
warnings.push_back(ShaderWarning(p_code, tk_line, p_subject, p_extra_args));
}
void _add_global_warning(ShaderWarning::Code p_code, const StringName &p_subject = "", const Vector<Variant> &p_extra_args = Vector<Variant>()) {<--- Unused private function: 'ShaderLanguage::_add_global_warning'
warnings.push_back(ShaderWarning(p_code, -1, p_subject, p_extra_args));
}
void _add_warning(ShaderWarning::Code p_code, int p_line, const StringName &p_subject = "", const Vector<Variant> &p_extra_args = Vector<Variant>()) {
warnings.push_back(ShaderWarning(p_code, p_line, p_subject, p_extra_args));
}
void _check_warning_accums();
#endif // DEBUG_ENABLED
String code;
int char_idx = 0;
int tk_line = 0;
StringName shader_type_identifier;
StringName current_function;
bool is_const_decl = false;
StringName last_name;
bool is_shader_inc = false;
String current_uniform_group_name;
String current_uniform_subgroup_name;
VaryingFunctionNames varying_function_names;
TkPos _get_tkpos() {
TkPos tkp;
tkp.char_idx = char_idx;
tkp.tk_line = tk_line;
return tkp;
}
void _set_tkpos(TkPos p_pos) {
char_idx = p_pos.char_idx;
tk_line = p_pos.tk_line;
}
void _set_error(const String &p_str) {
if (error_set) {
return;
}
error_line = tk_line;
error_set = true;
error_str = p_str;
include_positions.write[include_positions.size() - 1].line = tk_line;
}
void _set_expected_error(const String &p_what) {
_set_error(vformat(RTR("Expected a '%s'."), p_what));
}
void _set_expected_error(const String &p_first, const String p_second) {
_set_error(vformat(RTR("Expected a '%s' or '%s'."), p_first, p_second));
}
void _set_expected_after_error(const String &p_what, const String &p_after) {
_set_error(vformat(RTR("Expected a '%s' after '%s'."), p_what, p_after));
}
void _set_redefinition_error(const String &p_what) {
_set_error(vformat(RTR("Redefinition of '%s'."), p_what));
}
void _set_parsing_error() {
_set_error("Parser bug.");
}
static const char *token_names[TK_MAX];
Token _make_token(TokenType p_type, const StringName &p_text = StringName());
Token _get_token();
bool _lookup_next(Token &r_tk);<--- Unused private function: 'ShaderLanguage::_lookup_next'
Token _peek();
ShaderNode *shader = nullptr;
enum IdentifierType {
IDENTIFIER_FUNCTION,
IDENTIFIER_UNIFORM,
IDENTIFIER_VARYING,
IDENTIFIER_FUNCTION_ARGUMENT,
IDENTIFIER_LOCAL_VAR,
IDENTIFIER_BUILTIN_VAR,
IDENTIFIER_CONSTANT,
IDENTIFIER_MAX,
};
IdentifierType last_type = IDENTIFIER_MAX;
bool _find_identifier(const BlockNode *p_block, bool p_allow_reassign, const FunctionInfo &p_function_info, const StringName &p_identifier, DataType *r_data_type = nullptr, IdentifierType *r_type = nullptr, bool *r_is_const = nullptr, int *r_array_size = nullptr, StringName *r_struct_name = nullptr, Vector<Scalar> *r_constant_values = nullptr);
#ifdef DEBUG_ENABLED
void _parse_used_identifier(const StringName &p_identifier, IdentifierType p_type, const StringName &p_function);
#endif // DEBUG_ENABLED
bool _is_operator_assign(Operator p_op) const;
bool _validate_assign(Node *p_node, const FunctionInfo &p_function_info, String *r_message = nullptr);
bool _validate_operator(const BlockNode *p_block, OperatorNode *p_op, DataType *r_ret_type = nullptr, int *r_ret_size = nullptr);
Vector<Scalar> _get_node_values(const BlockNode *p_block, Node *p_node);
bool _eval_operator(const BlockNode *p_block, OperatorNode *p_op);
Scalar _eval_unary_scalar(const Scalar &p_a, Operator p_op, DataType p_ret_type);
Scalar _eval_scalar(const Scalar &p_a, const Scalar &p_b, Operator p_op, DataType p_ret_type, bool &r_is_valid);
Vector<Scalar> _eval_unary_vector(const Vector<Scalar> &p_va, DataType p_ret_type, Operator p_op);
Vector<Scalar> _eval_vector(const Vector<Scalar> &p_va, const Vector<Scalar> &p_vb, DataType p_left_type, DataType p_right_type, DataType p_ret_type, Operator p_op, bool &r_is_valid);
Vector<Scalar> _eval_vector_transform(const Vector<Scalar> &p_va, const Vector<Scalar> &p_vb, DataType p_left_type, DataType p_right_type, DataType p_ret_type);
struct BuiltinEntry {
const char *name;
};
struct BuiltinFuncDef {
enum { MAX_ARGS = 5 };
const char *name;
DataType rettype;
const DataType args[MAX_ARGS];
const char *args_names[MAX_ARGS];
SubClassTag tag;
bool high_end;
};
struct BuiltinFuncOutArgs { //arguments used as out in built in functions
enum { MAX_ARGS = 2 };
const char *name;
const int arguments[MAX_ARGS];
};
struct BuiltinFuncConstArgs {
const char *name;
int arg;
int min;
int max;
};
CompletionType completion_type;
ShaderNode::Uniform::Hint current_uniform_hint = ShaderNode::Uniform::HINT_NONE;
TextureFilter current_uniform_filter = FILTER_DEFAULT;
TextureRepeat current_uniform_repeat = REPEAT_DEFAULT;
bool current_uniform_instance_index_defined = false;
int completion_line = 0;
BlockNode *completion_block = nullptr;
DataType completion_base;
bool completion_base_array = false;
SubClassTag completion_class;
StringName completion_function;
StringName completion_struct;
int completion_argument = 0;
#ifdef DEBUG_ENABLED
uint32_t keyword_completion_context;
#endif // DEBUG_ENABLED
const HashMap<StringName, FunctionInfo> *stages = nullptr;
bool is_supported_frag_only_funcs = false;
bool is_discard_supported = false;
bool _get_completable_identifier(BlockNode *p_block, CompletionType p_type, StringName &identifier);
static const BuiltinFuncDef builtin_func_defs[];
static const BuiltinFuncOutArgs builtin_func_out_args[];
static const BuiltinFuncConstArgs builtin_func_const_args[];
static const BuiltinEntry frag_only_func_defs[];
static bool is_const_suffix_lut_initialized;
Error _validate_precision(DataType p_type, DataPrecision p_precision);
bool _compare_datatypes(DataType p_datatype_a, String p_datatype_name_a, int p_array_size_a, DataType p_datatype_b, String p_datatype_name_b, int p_array_size_b);
bool _compare_datatypes_in_nodes(Node *a, Node *b);
bool _validate_function_call(BlockNode *p_block, const FunctionInfo &p_function_info, OperatorNode *p_func, DataType *r_ret_type, StringName *r_ret_type_str, bool *r_is_custom_function = nullptr);
bool _parse_function_arguments(BlockNode *p_block, const FunctionInfo &p_function_info, OperatorNode *p_func, int *r_complete_arg = nullptr);
ShaderNode::Uniform::Hint _sanitize_hint(ShaderNode::Uniform::Hint p_hint);
bool _propagate_function_call_sampler_uniform_settings(const StringName &p_name, int p_argument, TextureFilter p_filter, TextureRepeat p_repeat, ShaderNode::Uniform::Hint p_hint);
bool _propagate_function_call_sampler_builtin_reference(const StringName &p_name, int p_argument, const StringName &p_builtin);
bool _validate_varying_assign(ShaderNode::Varying &p_varying, String *r_message);
bool _check_node_constness(const Node *p_node) const;
bool _check_restricted_func(const StringName &p_name, const StringName &p_current_function) const;
bool _validate_restricted_func(const StringName &p_call_name, const CallInfo *p_func_info, bool p_is_builtin_hint = false);
Node *_parse_expression(BlockNode *p_block, const FunctionInfo &p_function_info, const ExpressionInfo *p_previous_expression_info = nullptr);
Error _parse_array_size(BlockNode *p_block, const FunctionInfo &p_function_info, bool p_forbid_unknown_size, Node **r_size_expression, int *r_array_size, bool *r_unknown_size);
Node *_parse_array_constructor(BlockNode *p_block, const FunctionInfo &p_function_info);
Node *_parse_array_constructor(BlockNode *p_block, const FunctionInfo &p_function_info, DataType p_type, const StringName &p_struct_name, int p_array_size);
ShaderLanguage::Node *_reduce_expression(BlockNode *p_block, ShaderLanguage::Node *p_node);
Node *_parse_and_reduce_expression(BlockNode *p_block, const FunctionInfo &p_function_info, const ExpressionInfo *p_previous_expression_info = nullptr);
Error _parse_block(BlockNode *p_block, const FunctionInfo &p_function_info, bool p_just_one = false, bool p_can_break = false, bool p_can_continue = false);
String _get_shader_type_list(const HashSet<String> &p_shader_types) const;
String _get_qualifier_str(ArgumentQualifier p_qualifier) const;
Error _parse_shader(const HashMap<StringName, FunctionInfo> &p_functions, const Vector<ModeInfo> &p_render_modes, const HashSet<String> &p_shader_types);
Error _find_last_flow_op_in_block(BlockNode *p_block, FlowOperation p_op);
Error _find_last_flow_op_in_op(ControlFlowNode *p_flow, FlowOperation p_op);
public:
#ifdef DEBUG_ENABLED
List<ShaderWarning>::Element *get_warnings_ptr();
void enable_warning_checking(bool p_enabled);
bool is_warning_checking_enabled() const;
void set_warning_flags(uint32_t p_flags);
uint32_t get_warning_flags() const;
#endif // DEBUG_ENABLED
//static void get_keyword_list(ShaderType p_type,List<String> *p_keywords);
void clear();
static String get_shader_type(const String &p_code);
static bool is_builtin_func_out_parameter(const String &p_name, int p_param);
struct ShaderCompileInfo {
HashMap<StringName, FunctionInfo> functions;
Vector<ModeInfo> render_modes;
VaryingFunctionNames varying_function_names;
HashSet<String> shader_types;
GlobalShaderUniformGetTypeFunc global_shader_uniform_type_func = nullptr;
bool is_include = false;
};
Error compile(const String &p_code, const ShaderCompileInfo &p_info);
Error complete(const String &p_code, const ShaderCompileInfo &p_info, List<ScriptLanguage::CodeCompletionOption> *r_options, String &r_call_hint);
String get_error_text();
Vector<FilePosition> get_include_positions();
int get_error_line();
ShaderNode *get_shader();
String token_debug(const String &p_code);
ShaderLanguage();
~ShaderLanguage();
};
#endif // SHADER_LANGUAGE_H
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