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141 | /**************************************************************************/
/* project_converter_3_to_4.h */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#ifndef PROJECT_CONVERTER_3_TO_4_H
#define PROJECT_CONVERTER_3_TO_4_H
#ifndef DISABLE_DEPRECATED
#include "modules/modules_enabled.gen.h" // For regex.
#ifndef MODULE_REGEX_ENABLED
#include "core/error/error_macros.h"
class ProjectConverter3To4 {<--- The one definition rule is violated, different classes/structs have the same name 'ProjectConverter3To4'
public:
ProjectConverter3To4(int, int) {}
bool validate_conversion() {
ERR_FAIL_V_MSG(false, "Can't validate conversion for Godot 3.x projects, because RegEx module is disabled.");
}
bool convert() {
ERR_FAIL_V_MSG(false, "Can't run converter for Godot 3.x projects, because RegEx module is disabled.");
}
};
#else // Has regex.
#include "core/string/ustring.h"
#include "core/templates/local_vector.h"
#include "core/templates/vector.h"
struct SourceLine {
String line;
bool is_comment;
};
class RegEx;
class ProjectConverter3To4 {<--- The one definition rule is violated, different classes/structs have the same name 'ProjectConverter3To4'
class RegExContainer;
uint64_t maximum_file_size;
uint64_t maximum_line_length;
void fix_tool_declaration(Vector<SourceLine> &source_lines, const RegExContainer ®_container);
void fix_pause_mode(Vector<SourceLine> &source_lines, const RegExContainer ®_container);
void rename_colors(Vector<SourceLine> &source_lines, const RegExContainer ®_container);
void convert_hexadecimal_colors(Vector<SourceLine> &source_lines, const RegExContainer ®_container);
Vector<String> check_for_rename_colors(Vector<String> &lines, const RegExContainer ®_container);
void rename_classes(Vector<SourceLine> &source_lines, const RegExContainer ®_container);
Vector<String> check_for_rename_classes(Vector<String> &lines, const RegExContainer ®_container);
void rename_gdscript_functions(Vector<SourceLine> &source_lines, const RegExContainer ®_container, bool builtin);
Vector<String> check_for_rename_gdscript_functions(Vector<String> &lines, const RegExContainer ®_container, bool builtin);
void process_gdscript_line(String &line, const RegExContainer ®_container, bool builtin);
void rename_csharp_functions(Vector<SourceLine> &source_lines, const RegExContainer ®_container);
Vector<String> check_for_rename_csharp_functions(Vector<String> &lines, const RegExContainer ®_container);
void process_csharp_line(String &line, const RegExContainer ®_container);
void rename_csharp_attributes(Vector<SourceLine> &source_lines, const RegExContainer ®_container);
Vector<String> check_for_rename_csharp_attributes(Vector<String> &lines, const RegExContainer ®_container);
void rename_gdscript_keywords(Vector<SourceLine> &r_source_lines, const RegExContainer &p_reg_container, bool p_builtin);
Vector<String> check_for_rename_gdscript_keywords(Vector<String> &r_lines, const RegExContainer &p_reg_container, bool p_builtin);
void rename_input_map_scancode(Vector<SourceLine> &source_lines, const RegExContainer ®_container);
Vector<String> check_for_rename_input_map_scancode(Vector<String> &lines, const RegExContainer ®_container);
void rename_joypad_buttons_and_axes(Vector<SourceLine> &source_lines, const RegExContainer ®_container);
Vector<String> check_for_rename_joypad_buttons_and_axes(Vector<String> &lines, const RegExContainer ®_container);
void custom_rename(Vector<SourceLine> &source_lines, const String &from, const String &to);
Vector<String> check_for_custom_rename(Vector<String> &lines, const String &from, const String &to);
void rename_common(const char *array[][2], LocalVector<RegEx *> &cached_regexes, Vector<SourceLine> &source_lines);
Vector<String> check_for_rename_common(const char *array[][2], LocalVector<RegEx *> &cached_regexes, Vector<String> &lines);
Vector<String> check_for_files();
Vector<String> parse_arguments(const String &line);
int get_end_parenthesis(const String &line) const;
String connect_arguments(const Vector<String> &line, int from, int to = -1) const;
String get_starting_space(const String &line) const;
String get_object_of_execution(const String &line) const;
bool contains_function_call(const String &line, const String &function) const;
String line_formatter(int current_line, String from, String to, String line);
String simple_line_formatter(int current_line, String old_line, String line);
String collect_string_from_vector(Vector<SourceLine> &vector);
Vector<SourceLine> split_lines(const String &text);
bool test_single_array(const char *array[][2], bool ignore_second_check = false);
bool test_conversion_gdscript_builtin(const String &name, const String &expected, void (ProjectConverter3To4::*func)(Vector<SourceLine> &, const RegExContainer &, bool), const String &what, const RegExContainer ®_container, bool builtin);
bool test_conversion_with_regex(const String &name, const String &expected, void (ProjectConverter3To4::*func)(Vector<SourceLine> &, const RegExContainer &), const String &what, const RegExContainer ®_container);
bool test_conversion_basic(const String &name, const String &expected, const char *array[][2], LocalVector<RegEx *> ®ex_cache, const String &what);
bool test_array_names();
bool test_conversion(RegExContainer ®_container);
public:
ProjectConverter3To4(int, int);
bool validate_conversion();
bool convert();
};
#endif // MODULE_REGEX_ENABLED
#endif // DISABLE_DEPRECATED
#endif // PROJECT_CONVERTER_3_TO_4_H
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