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127 | /**************************************************************************/
/* dictionary.h */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#ifndef DICTIONARY_H
#define DICTIONARY_H
#include "core/string/ustring.h"
#include "core/templates/list.h"
#include "core/templates/pair.h"
#include "core/variant/array.h"
class Variant;
struct ContainerType;
struct DictionaryPrivate;
class Dictionary {
mutable DictionaryPrivate *_p;
void _ref(const Dictionary &p_from) const;
void _unref() const;
public:
void get_key_list(List<Variant> *p_keys) const;
Variant get_key_at_index(int p_index) const;
Variant get_value_at_index(int p_index) const;
Variant &operator[](const Variant &p_key);
const Variant &operator[](const Variant &p_key) const;
const Variant *getptr(const Variant &p_key) const;
Variant *getptr(const Variant &p_key);
Variant get_valid(const Variant &p_key) const;
Variant get(const Variant &p_key, const Variant &p_default) const;
Variant get_or_add(const Variant &p_key, const Variant &p_default);
bool set(const Variant &p_key, const Variant &p_value);
int size() const;
bool is_empty() const;
void clear();
void sort();
void merge(const Dictionary &p_dictionary, bool p_overwrite = false);
Dictionary merged(const Dictionary &p_dictionary, bool p_overwrite = false) const;
bool has(const Variant &p_key) const;
bool has_all(const Array &p_keys) const;
Variant find_key(const Variant &p_value) const;
bool erase(const Variant &p_key);
bool operator==(const Dictionary &p_dictionary) const;
bool operator!=(const Dictionary &p_dictionary) const;
bool recursive_equal(const Dictionary &p_dictionary, int recursion_count) const;
uint32_t hash() const;
uint32_t recursive_hash(int recursion_count) const;
void operator=(const Dictionary &p_dictionary);
void assign(const Dictionary &p_dictionary);
const Variant *next(const Variant *p_key = nullptr) const;
Array keys() const;
Array values() const;
Dictionary duplicate(bool p_deep = false) const;
Dictionary recursive_duplicate(bool p_deep, int recursion_count) const;
void set_typed(const ContainerType &p_key_type, const ContainerType &p_value_type);
void set_typed(uint32_t p_key_type, const StringName &p_key_class_name, const Variant &p_key_script, uint32_t p_value_type, const StringName &p_value_class_name, const Variant &p_value_script);
bool is_typed() const;
bool is_typed_key() const;
bool is_typed_value() const;
bool is_same_typed(const Dictionary &p_other) const;
bool is_same_typed_key(const Dictionary &p_other) const;
bool is_same_typed_value(const Dictionary &p_other) const;
ContainerType get_key_type() const;
ContainerType get_value_type() const;
uint32_t get_typed_key_builtin() const;
uint32_t get_typed_value_builtin() const;
StringName get_typed_key_class_name() const;
StringName get_typed_value_class_name() const;
Variant get_typed_key_script() const;
Variant get_typed_value_script() const;
void make_read_only();
bool is_read_only() const;
const void *id() const;
Dictionary(const Dictionary &p_base, uint32_t p_key_type, const StringName &p_key_class_name, const Variant &p_key_script, uint32_t p_value_type, const StringName &p_value_class_name, const Variant &p_value_script);
Dictionary(const Dictionary &p_from);
Dictionary(std::initializer_list<KeyValue<Variant, Variant>> p_init);<--- Class 'Dictionary' has a constructor with 1 argument that is not explicit. [+]Class 'Dictionary' has a constructor with 1 argument that is not explicit. Such constructors should in general be explicit for type safety reasons. Using the explicit keyword in the constructor means some mistakes when using the class can be avoided.
Dictionary();
~Dictionary();
};
#endif // DICTIONARY_H
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