1
  2
  3
  4
  5
  6
  7
  8
  9
 10
 11
 12
 13
 14
 15
 16
 17
 18
 19
 20
 21
 22
 23
 24
 25
 26
 27
 28
 29
 30
 31
 32
 33
 34
 35
 36
 37
 38
 39
 40
 41
 42
 43
 44
 45
 46
 47
 48
 49
 50
 51
 52
 53
 54
 55
 56
 57
 58
 59
 60
 61
 62
 63
 64
 65
 66
 67
 68
 69
 70
 71
 72
 73
 74
 75
 76
 77
 78
 79
 80
 81
 82
 83
 84
 85
 86
 87
 88
 89
 90
 91
 92
 93
 94
 95
 96
 97
 98
 99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
/**************************************************************************/
/*  config.cpp                                                            */
/**************************************************************************/
/*                         This file is part of:                          */
/*                             GODOT ENGINE                               */
/*                        https://godotengine.org                         */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                  */
/*                                                                        */
/* Permission is hereby granted, free of charge, to any person obtaining  */
/* a copy of this software and associated documentation files (the        */
/* "Software"), to deal in the Software without restriction, including    */
/* without limitation the rights to use, copy, modify, merge, publish,    */
/* distribute, sublicense, and/or sell copies of the Software, and to     */
/* permit persons to whom the Software is furnished to do so, subject to  */
/* the following conditions:                                              */
/*                                                                        */
/* The above copyright notice and this permission notice shall be         */
/* included in all copies or substantial portions of the Software.        */
/*                                                                        */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,        */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF     */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY   */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,   */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE      */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                 */
/**************************************************************************/

#ifdef GLES3_ENABLED

#include "config.h"

#include "../rasterizer_gles3.h"
#include "texture_storage.h"

#ifdef WEB_ENABLED
#include <emscripten/html5_webgl.h>
#endif

using namespace GLES3;

#define _GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT 0x84FF

Config *Config::singleton = nullptr;

Config::Config() {
	singleton = this;

#ifdef WEB_ENABLED
	// Starting with Emscripten 3.1.51, glGetStringi(GL_EXTENSIONS, i) will only ever return
	// a fixed list of extensions, regardless of what additional extensions are enabled. This
	// isn't very useful for us in determining which extensions we can rely on here. So, instead
	// we use emscripten_webgl_get_supported_extensions() to get all supported extensions, which
	// is what Emscripten 3.1.50 and earlier do.
	{
		char *extension_array_string = emscripten_webgl_get_supported_extensions();
		PackedStringArray extension_array = String((const char *)extension_array_string).split(" ");
		extensions.reserve(extension_array.size() * 2);
		for (const String &s : extension_array) {
			extensions.insert(s);
			extensions.insert("GL_" + s);
		}
		free(extension_array_string);
	}
#else
	{
		GLint max_extensions = 0;
		glGetIntegerv(GL_NUM_EXTENSIONS, &max_extensions);
		for (int i = 0; i < max_extensions; i++) {
			const GLubyte *s = glGetStringi(GL_EXTENSIONS, i);
			if (!s) {
				break;
			}
			extensions.insert((const char *)s);
		}
	}
#endif

	bptc_supported = extensions.has("GL_ARB_texture_compression_bptc") || extensions.has("EXT_texture_compression_bptc");
	astc_supported = extensions.has("GL_KHR_texture_compression_astc") || extensions.has("GL_OES_texture_compression_astc") || extensions.has("GL_KHR_texture_compression_astc_ldr") || extensions.has("GL_KHR_texture_compression_astc_hdr");
	astc_hdr_supported = extensions.has("GL_KHR_texture_compression_astc_ldr");
	astc_layered_supported = extensions.has("GL_KHR_texture_compression_astc_sliced_3d");

	if (RasterizerGLES3::is_gles_over_gl()) {
		float_texture_supported = true;
		etc2_supported = false;
		s3tc_supported = true;
		rgtc_supported = true; //RGTC - core since OpenGL version 3.0
		srgb_framebuffer_supported = true;
	} else {
		float_texture_supported = extensions.has("GL_EXT_color_buffer_float");
		etc2_supported = true;
#if defined(ANDROID_ENABLED) || defined(IOS_ENABLED)
		// Some Android devices report support for S3TC but we don't expect that and don't export the textures.
		// This could be fixed but so few devices support it that it doesn't seem useful (and makes bigger APKs).
		// For good measure we do the same hack for iOS, just in case.
		s3tc_supported = false;
#else
		s3tc_supported = extensions.has("GL_EXT_texture_compression_dxt1") || extensions.has("GL_EXT_texture_compression_s3tc") || extensions.has("WEBGL_compressed_texture_s3tc");
#endif
		rgtc_supported = extensions.has("GL_EXT_texture_compression_rgtc") || extensions.has("GL_ARB_texture_compression_rgtc") || extensions.has("EXT_texture_compression_rgtc");
		srgb_framebuffer_supported = extensions.has("GL_EXT_sRGB_write_control");
	}

	glGetIntegerv(GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS, &max_vertex_texture_image_units);
	glGetIntegerv(GL_MAX_TEXTURE_IMAGE_UNITS, &max_texture_image_units);
	glGetIntegerv(GL_MAX_TEXTURE_SIZE, &max_texture_size);
	glGetIntegerv(GL_MAX_VIEWPORT_DIMS, max_viewport_size);
	glGetInteger64v(GL_MAX_UNIFORM_BLOCK_SIZE, &max_uniform_buffer_size);

	// sanity clamp buffer size to 16K..1MB
	max_uniform_buffer_size = CLAMP(max_uniform_buffer_size, 16384, 1048576);

	support_anisotropic_filter = extensions.has("GL_EXT_texture_filter_anisotropic");
	if (support_anisotropic_filter) {
		glGetFloatv(_GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT, &anisotropic_level);
		anisotropic_level = MIN(float(1 << int(GLOBAL_GET("rendering/textures/default_filters/anisotropic_filtering_level"))), anisotropic_level);
	}

	glGetIntegerv(GL_MAX_SAMPLES, &msaa_max_samples);
#ifdef WEB_ENABLED
	msaa_supported = (msaa_max_samples > 0);
#else
	msaa_supported = true;
#endif
#ifndef IOS_ENABLED
#ifdef WEB_ENABLED
	msaa_multiview_supported = extensions.has("OCULUS_multiview");
	rt_msaa_multiview_supported = msaa_multiview_supported;
#else
	msaa_multiview_supported = extensions.has("GL_EXT_multiview_texture_multisample");
#endif

	multiview_supported = extensions.has("OCULUS_multiview") || extensions.has("GL_OVR_multiview2") || extensions.has("GL_OVR_multiview");
#endif

#ifdef ANDROID_ENABLED
	// These are GLES only
	rt_msaa_supported = extensions.has("GL_EXT_multisampled_render_to_texture");
	rt_msaa_multiview_supported = extensions.has("GL_OVR_multiview_multisampled_render_to_texture");
	external_texture_supported = extensions.has("GL_OES_EGL_image_external_essl3");

	if (multiview_supported) {
		eglFramebufferTextureMultiviewOVR = (PFNGLFRAMEBUFFERTEXTUREMULTIVIEWOVRPROC)eglGetProcAddress("glFramebufferTextureMultiviewOVR");
		if (eglFramebufferTextureMultiviewOVR == nullptr) {
			multiview_supported = false;
		}
	}

	if (msaa_multiview_supported) {
		eglTexStorage3DMultisample = (PFNGLTEXSTORAGE3DMULTISAMPLEPROC)eglGetProcAddress("glTexStorage3DMultisample");
		if (eglTexStorage3DMultisample == nullptr) {
			msaa_multiview_supported = false;
		}
	}

	if (rt_msaa_supported) {
		eglFramebufferTexture2DMultisampleEXT = (PFNGLFRAMEBUFFERTEXTURE2DMULTISAMPLEEXTPROC)eglGetProcAddress("glFramebufferTexture2DMultisampleEXT");
		if (eglFramebufferTexture2DMultisampleEXT == nullptr) {
			rt_msaa_supported = false;
		}
	}

	if (rt_msaa_multiview_supported) {
		eglFramebufferTextureMultisampleMultiviewOVR = (PFNGLFRAMEBUFFERTEXTUREMULTISAMPLEMULTIVIEWOVRPROC)eglGetProcAddress("glFramebufferTextureMultisampleMultiviewOVR");
		if (eglFramebufferTextureMultisampleMultiviewOVR == nullptr) {
			rt_msaa_multiview_supported = false;
		}
	}

	if (external_texture_supported) {
		eglEGLImageTargetTexture2DOES = (PFNEGLIMAGETARGETTEXTURE2DOESPROC)eglGetProcAddress("glEGLImageTargetTexture2DOES");
		if (eglEGLImageTargetTexture2DOES == nullptr) {
			external_texture_supported = false;
		}
	}
#endif

	force_vertex_shading = GLOBAL_GET("rendering/shading/overrides/force_vertex_shading");
	use_nearest_mip_filter = GLOBAL_GET("rendering/textures/default_filters/use_nearest_mipmap_filter");

	use_depth_prepass = bool(GLOBAL_GET("rendering/driver/depth_prepass/enable"));
	if (use_depth_prepass) {
		String vendors = GLOBAL_GET("rendering/driver/depth_prepass/disable_for_vendors");
		Vector<String> vendor_match = vendors.split(",");
		const String &renderer = String::utf8((const char *)glGetString(GL_RENDERER));
		for (int i = 0; i < vendor_match.size(); i++) {
			String v = vendor_match[i].strip_edges();
			if (v == String()) {
				continue;
			}

			if (renderer.containsn(v)) {
				use_depth_prepass = false;
			}
		}
	}

	max_renderable_elements = GLOBAL_GET("rendering/limits/opengl/max_renderable_elements");
	max_renderable_lights = GLOBAL_GET("rendering/limits/opengl/max_renderable_lights");
	max_lights_per_object = GLOBAL_GET("rendering/limits/opengl/max_lights_per_object");

	//Adreno 3xx Compatibility
	const String rendering_device_name = String::utf8((const char *)glGetString(GL_RENDERER));
	if (rendering_device_name.left(13) == "Adreno (TM) 3") {
		flip_xy_workaround = true;
		disable_particles_workaround = true;

		// ignore driver version 331+
		const String gl_version = String::utf8((const char *)glGetString(GL_VERSION));
		// Adreno 3xx examples (https://opengles.gpuinfo.org/listreports.php):
		// ===========================================================================
		// OpenGL ES 3.0 V@84.0 AU@ (CL@)
		// OpenGL ES 3.0 V@127.0 AU@ (GIT@I96aee987eb)
		// OpenGL ES 3.0 V@140.0 AU@ (GIT@Ifd751822f5)
		// OpenGL ES 3.0 V@251.0 AU@08.00.00.312.030 (GIT@Ie4790512f3)
		// OpenGL ES 3.0 V@269.0 AU@ (GIT@I109c45a694)
		// OpenGL ES 3.0 V@331.0 (GIT@35e467f, Ice9844a736) (Date:04/15/19)
		// OpenGL ES 3.0 V@415.0 (GIT@d39f783, I79de86aa2c, 1591296226) (Date:06/04/20)
		// OpenGL ES 3.0 V@0502.0 (GIT@09fef447e8, I1fe547a144, 1661493934) (Date:08/25/22)
		String driver_version = gl_version.get_slice("V@", 1).get_slice(" ", 0);
		if (driver_version.is_valid_float() && driver_version.to_float() >= 331.0) {
			flip_xy_workaround = false;

			//TODO: also 'GPUParticles'?
			//https://github.com/godotengine/godot/issues/92662#issuecomment-2161199477
			//disable_particles_workaround = false;
		}
	} else if (rendering_device_name == "PowerVR Rogue GE8320") {
		disable_transform_feedback_shader_cache = true;
	}

	if (OS::get_singleton()->get_current_rendering_driver_name() == "opengl3_angle") {
		polyfill_half2float = false;<--- polyfill_half2float is assigned
	}
#ifdef WEB_ENABLED
	polyfill_half2float = false;<--- polyfill_half2float is overwritten
#endif
}

Config::~Config() {
	singleton = nullptr;
}

#endif // GLES3_ENABLED